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Coffee Shop Animation

This is a sculpt and rig I originally made one year ago, sculpted in Zbrush, retopologized in Maya, and rigged in Blender. For the first animation, I used the coffee shop environment I made in Blender and Substance Designer as an environment, which had been left as a work in progress for just under a year. I recently touched up the existing animation and completed the unfinished portion.

The second animation is a test showing full body animation, as well as the skirt which is manually rigged and animated.