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Overgrown Battle Hammer

This hammer was modelled and uv'd in Houdini, textured in Substance Painter & Designer, and rendered using Substance Sampler. For the cover render, the tree, rock, and ground assets are from Quixel Bridge:
Rock: https://quixel.com/assets/wjwtbb3
Ground: https://quixel.com/assets/tletcalfa
Tree: https://quixel.com/assets/whbedjl

Turntable

Ground, Rock, and Tree meshes/textures from Quixel Bridge (Links in description)

Ground, Rock, and Tree meshes/textures from Quixel Bridge (Links in description)